LeisureLand / 19.08. - 10.09.02
Wagenmeisterei, Basel
LeisureLand was a collection of seven interactive sound installations. The small house called Wagenmeister was provided to us for two months in summer 2002. One month construction, one month exhibition. A small virtual stroll...
StairPiano
A stairway with 13 pads ranging an octave of a piano. With foot protagonist can play the pads. Computer creats a melody of three tones. The protagonist has to repeat. A four-tone melody followes the three tone melody. Then comes a five tone melody. When protagonist has repeated all melodies, he is allowed to play in a short melody of his own that will be repeated by the computer untill next protagonist stands on a pad.
SoundSofa
A couch and a table with flowers are touchsensitive. Proximity and touch of protagonist to this objects triggers soundfiles. Made with Theremins. The antennas of the Theremins are wrapped around the flowers an sewed into the pillows of the sofa.
SpidersWeb
Three spider nets are arranged in the corners of a room. They are sensitive on movement using stretch sensors. Moving the nets causes triggering of sound. If you move to strong spiders are getting angry.
Heart
A Ball made of Glass lights up if touched. A heartbeat fastens up as long as ball is touched. It slows down and calmes if ball is released.
SoundBar
The protagonist wears a jacket with two speakers in it. The cocktail shaker, the glass and the bar are also equipped with speakers. The protagonist can mix a song drink. Each bottle represents a family of sounds. Drumsounds, layers, voices. If a bottle is taken the computer counts the time untill the bottle is put back. The protagonist can use as much bottles he wishes. If protagonist takes cocktail shaker and starts to shake, computer makes equation, wich bottle has been in use and for how long. All sounds that are chosen are played in random and the sound moves from the speakers in the bar into the speaker of the cocktailshaker. In this moment the Computer creates a sequence of patterns that are weighted by relations between used bottles. The duration of the shaking determines if song has a fast or slow tempo. If glass gets filled the song starts to play and sound moves into the glass. If protagonist drinks his song sound moves into the jacket and shortly after also into the barchair.
Memory
16 Pads on the floor represent the cards of a memory. The protagonist has to find the pairs of corresponding sounds.
Pond of Elves
An artificial landscape with sensitive floor and plants. Stones can be dropped onto the surface. Water and animals can be woken up by moving the plants.